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Studio di missaggio audio
Logo Riccardo Monaco

Riccardo Monaco
SOUND DESIGNER

PORTFOLIO

Limbo

Audio Implementation in Wwise

For this project, I implemented the audio for a LIMBO gameplay demo entirely from scratch using Wwise.

The work included designing and integrating the main menu music and sound effects, environmental ambience, main character sounds, gameplay feedback, and audio for objects and characters throughout the game world.

A key focus was creating a dynamic and immersive soundscape through extensive use of randomization and Random Containers, ensuring that repeated actions and environmental elements produce varied audio responses.

​This approach helps bring the world to life by reducing repetition and making the experience feel more natural, unpredictable, and engaging.

If you'd like to experience the project firsthand, you can download the playable demo below:

Full sound redesign of the Silent Hill 2 trailer.

I recreated and mixed all audio elements, including music, sound effects, ambience, impacts, and cinematic transitions to enhance the atmosphere and emotional impact.

Promotional video created for Tyr Audio company, featuring SFX from Alphatron sci-fi sound library.

Focused on creating a powerful sonic experience through sound selection, editing, and mixing, to promote the sound library.

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